Road in snow seamless texture

Road in snow seamless texture
Product details
High Resolution, large surface, seamless snow material. Texture made with the use of photogrammetry. Great for any gravel application. Work great from distance and in close up. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Coverage area: 600cm x 300cm Resolution: 8192px x 4096px Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit Displace (.tif) 16-bit
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Quick Comparison
| Settings | Road in snow seamless texture remove | Grass Forest V 1 remove | Grey Mangrove remove | Meadow Grass 02 remove | Bougainvillea collection 03 remove | Sagebrush branch of twigs remove |
|---|---|---|---|---|---|---|
| Name | Road in snow seamless texture remove | Grass Forest V 1 remove | Grey Mangrove remove | Meadow Grass 02 remove | Bougainvillea collection 03 remove | Sagebrush branch of twigs remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2747232 | 991304 | 1847434 | 3723404 | 2618019 | 2388802 |
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| Price | $10.00 | $10.00 | $30.00 | $10.00 | $10.00 | $10.00 |
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| Content | High Resolution, large surface, seamless snow material. Texture made with the use of photogrammetry. Great for any gravel application. Work great from distance and in close up. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Coverage area: 600cm x 300cm Resolution: 8192px x 4096px Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit Displace (.tif) 16-bit | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats |
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