Survival Tent v4

$25.00
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Survival Tent v4

Survival Tent v4

$25.00

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SURVIVAL TENT v4 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 ………………………………………………………………………………………………………….. DESCRIPTION: This preety nice looking high quality model is the fourth version of my survival tents collection and again very realistic one (like some of my previous models) in 3D world that shows details of a canvas survival tent which had still been used by people today. There are double sided high poly fabrics and some objects similar to each other in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) ………………………………………………………………………………………………………….. FILE FORMATS: survtent04(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. Some objects and deformers are still parametric. This needs TEX folder for texturing. survtent04(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). survtent04.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. ………………………………………………………………………………………………………….. RAR ARCHIVES: TEX.RAR has 12 texture JPG images for survtent04(SOURCE).C4D file. UVTEX.RAR has 13 UVW JPG images for other formats. ………………………………………………………………………………………………………….. TEXTURES: UVW images are in 4096 pixel sizes. All they are high quality JPG images. No PBRs. ………………………………………………………………………………………………………….. COUNTS: 67 objects 89,922 polygons 89,755 points ………………………………………………………………………………………………………….. I’m NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) ………………………………………………………………………………………………………….. INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I’m here: https://shadedancer619.deviantart.com/ Enjoy! See you…

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SettingsSurvival Tent v4 removeGreen Mountain Pack removeAcrylic Vase with Philodendron removeSagebrush branch of twigs removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeBlubberfish glass ball remove
NameSurvival Tent v4 removeGreen Mountain Pack removeAcrylic Vase with Philodendron removeSagebrush branch of twigs removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeBlubberfish glass ball remove
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ContentSURVIVAL TENT v4 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 .......................................................................................................................... DESCRIPTION: This preety nice looking high quality model is the fourth version of my survival tents collection and again very realistic one (like some of my previous models) in 3D world that shows details of a canvas survival tent which had still been used by people today. There are double sided high poly fabrics and some objects similar to each other in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) .......................................................................................................................... FILE FORMATS: survtent04(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. Some objects and deformers are still parametric. This needs TEX folder for texturing. survtent04(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). survtent04.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. .......................................................................................................................... RAR ARCHIVES: TEX.RAR has 12 texture JPG images for survtent04(SOURCE).C4D file. UVTEX.RAR has 13 UVW JPG images for other formats. .......................................................................................................................... TEXTURES: UVW images are in 4096 pixel sizes. All they are high quality JPG images. No PBRs. .......................................................................................................................... COUNTS: 67 objects 89,922 polygons 89,755 points .......................................................................................................................... I'm NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) .......................................................................................................................... INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/ Enjoy! See you...4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Acrylic Vase with Philodendron. This 3d model Acrylic Vase with Philodendron has a fully textured, detailed design that allows for close-up renders. Every model has been checked with the appropriate software. *IMPORTANT NOTICE: PLEASE MAKE SURE THAT YOU'VE GOT THE LATEST VERSION OF ARCHIVING SOFTWARE. NOT ALL OF OUR PRODUCTS INCLUDE MTL FILE WITH OBJ AT THE MOMENT, BUT YOU CAN REQUEST AND WE PREPARE IT AS SOON AS POSSIBLE. Note: The product comes without scene, camera or lights, include only 3dmodel. Camera and lights setting include only for primary view on all Beinspirations. Polygons: 129461 Vertices: 139095 File formats available on request: 3dmax * Corona 3dmax * Vray OBJ Cinema4D + Corona FBX Hope you like it! Also check out my other models, just click on my user name to see complete gallery or on our website.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsPack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder.Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!
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