Survival Tent v4

$25.00
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Survival Tent v4

Survival Tent v4

$25.00

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SURVIVAL TENT v4 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 ………………………………………………………………………………………………………….. DESCRIPTION: This preety nice looking high quality model is the fourth version of my survival tents collection and again very realistic one (like some of my previous models) in 3D world that shows details of a canvas survival tent which had still been used by people today. There are double sided high poly fabrics and some objects similar to each other in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) ………………………………………………………………………………………………………….. FILE FORMATS: survtent04(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. Some objects and deformers are still parametric. This needs TEX folder for texturing. survtent04(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). survtent04.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. ………………………………………………………………………………………………………….. RAR ARCHIVES: TEX.RAR has 12 texture JPG images for survtent04(SOURCE).C4D file. UVTEX.RAR has 13 UVW JPG images for other formats. ………………………………………………………………………………………………………….. TEXTURES: UVW images are in 4096 pixel sizes. All they are high quality JPG images. No PBRs. ………………………………………………………………………………………………………….. COUNTS: 67 objects 89,922 polygons 89,755 points ………………………………………………………………………………………………………….. I’m NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) ………………………………………………………………………………………………………….. INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I’m here: https://shadedancer619.deviantart.com/ Enjoy! See you…

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ContentSURVIVAL TENT v4 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 .......................................................................................................................... DESCRIPTION: This preety nice looking high quality model is the fourth version of my survival tents collection and again very realistic one (like some of my previous models) in 3D world that shows details of a canvas survival tent which had still been used by people today. There are double sided high poly fabrics and some objects similar to each other in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) .......................................................................................................................... FILE FORMATS: survtent04(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. Some objects and deformers are still parametric. This needs TEX folder for texturing. survtent04(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials. survtent04.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. survtent04.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). survtent04.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. .......................................................................................................................... RAR ARCHIVES: TEX.RAR has 12 texture JPG images for survtent04(SOURCE).C4D file. UVTEX.RAR has 13 UVW JPG images for other formats. .......................................................................................................................... TEXTURES: UVW images are in 4096 pixel sizes. All they are high quality JPG images. No PBRs. .......................................................................................................................... COUNTS: 67 objects 89,922 polygons 89,755 points .......................................................................................................................... I'm NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) .......................................................................................................................... INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/ Enjoy! See you...Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only
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