Canyon Cliff 05

Canyon Cliff 05
Product details
This model was made in World Creator 2. This map covers an area of 2048m by 2048m. It comes with: Color Map: 8K Ambient Occlusion: 8K Height Map: 8K Normal Map: 8K Splat Map: 8K It comes with OBJ and FBX meshes with 800K tris. The blend file comes with a simple plane subdivided up to 4 mi faces and with the displacement set up for cycles. Got any question or suggestion? Send us a message or leave a coment.
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| Settings | Canyon Cliff 05 remove | Ryegrass Meadow Patch remove | Wooden pergola with hanging sofa remove | Tower Italian remove | Cave constructor remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Canyon Cliff 05 remove | Ryegrass Meadow Patch remove | Wooden pergola with hanging sofa remove | Tower Italian remove | Cave constructor remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2993723 | 2127354 | 2850739 | 3070335 | 971439 | 991304 |
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| Price | $15.00 | $20.00 | $9.00 | $3.00 | $30.00 | $10.00 |
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| Content | This model was made in World Creator 2. This map covers an area of 2048m by 2048m. It comes with: Color Map: 8K Ambient Occlusion: 8K Height Map: 8K Normal Map: 8K Splat Map: 8K It comes with OBJ and FBX meshes with 800K tris. The blend file comes with a simple plane subdivided up to 4 mi faces and with the displacement set up for cycles. Got any question or suggestion? Send us a message or leave a coment. | Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusion | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | Tower Italian 3d model! | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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